Sunday, October 30, 2011
Some Videos that you might find interesting
A random list of videos from youtube that might strike your fancy.
Thursday, October 27, 2011
Remedies
Just a couple of recommendations:
To bring jobs back home why don't we work to unionize the Chinese and Indian workers (eastern)
An investment opportunity -- buy into guillotines (The French might have survived if they could have just keep secret how rich they really were)--Occupy the World
It just isn't that difficult.
Dave
To bring jobs back home why don't we work to unionize the Chinese and Indian workers (eastern)
An investment opportunity -- buy into guillotines (The French might have survived if they could have just keep secret how rich they really were)--Occupy the World
It just isn't that difficult.
Dave
Wednesday, October 05, 2011
An Artificially Intelligent Music World -- Installment #1
I'm just completing the book Swarm and have had a major deja vu. In the 1990s I had many lunches with a visual artist/programmer/friend designing an artificially intelligent evolving world that would generate art of any medium. I didn't realize I was designing my own swarm.
This will be the first installment of a description of this art world in hopes that I might trigger an interest in others to further shape the world or even join a programming effort. I have pages of code which I can willing jettison if an even better vision should emerge.
This installment deals with the most immediate similarity with the swarm. The world is inhabited by single objects (vis a vis amoebi) that share possibilities but each with their own genetic capabilities granted them at birth. These objects (we called them units) can aggregate to amplify or extend genetic strengths and weaknesses.
This aggregation takes place within a universe with natural laws and a god working to its own extinction (the designers). As the neural net of clustered objects grows in complexity with clusters of objects some survive and others don't. I had fun writing the birth class (Java talk for an action object) but got depressed writing the death class. Designing a reward or demerit system for the world is still in progress. As objects aggregated they were meant to resonate artistic output that could be attached to art media.
Above the universe sit a pantheon of inert gods (or managers) that oversee the implementation of natural laws to guide the evolution of new aggregate artistic cultures.
Our hope was to be able to watch art worlds evolve to see if they gained their own sense of intelligence. We did not plan to ever evaluate them, only watch and listen. We expected to be able to initiate hundreds of art worlds simultaneously to play that evolutionary roulette game to see if art more intelligent than our own might emerge, art that might carry an affective weight of its own. It is probably naive to think that a human affect might be created, probably more likely a software affect.
This will be the first installment of a description of this art world in hopes that I might trigger an interest in others to further shape the world or even join a programming effort. I have pages of code which I can willing jettison if an even better vision should emerge.
This installment deals with the most immediate similarity with the swarm. The world is inhabited by single objects (vis a vis amoebi) that share possibilities but each with their own genetic capabilities granted them at birth. These objects (we called them units) can aggregate to amplify or extend genetic strengths and weaknesses.
This aggregation takes place within a universe with natural laws and a god working to its own extinction (the designers). As the neural net of clustered objects grows in complexity with clusters of objects some survive and others don't. I had fun writing the birth class (Java talk for an action object) but got depressed writing the death class. Designing a reward or demerit system for the world is still in progress. As objects aggregated they were meant to resonate artistic output that could be attached to art media.
Above the universe sit a pantheon of inert gods (or managers) that oversee the implementation of natural laws to guide the evolution of new aggregate artistic cultures.
Our hope was to be able to watch art worlds evolve to see if they gained their own sense of intelligence. We did not plan to ever evaluate them, only watch and listen. We expected to be able to initiate hundreds of art worlds simultaneously to play that evolutionary roulette game to see if art more intelligent than our own might emerge, art that might carry an affective weight of its own. It is probably naive to think that a human affect might be created, probably more likely a software affect.
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